Possible Scenario – This map is intended for use with Monsters & Demigods but can also be played as a standalone adventure.
One of the things that strikes me about D&D–or any rule system–is that there aren’t necessarily any adventures or even dungeons that center around an encounter with gods or demigods. This is a hunt lodge for an undead elven archer who is a demigod. The main hunt areas are 19-25, and 25 (A-I) are kennels for demon hounds that get released once per turn on the party being hunted. Morrigan will join the hunt when there are six live hounds in the hunting grounds.
Possible Features
All that is visible is above ground, areas 1-2, which gives the impression that this is nothing more than a small hunting shack. Morrigan will begin hunting the party as they explore areas 4-17. Areas 6-17 contain gruesome trophies from previous hunts, and party members will make saving throws for every room that they enter. Morrigan will attempt to weaken the party further, but her goal is to make them prey and teleport them to the southern shore of the lake (20). Each of the trophy rooms risks a different penalty to party members who fail their saves. Penalties apply for 1 hour.
- Grand Entry
- Fountain
- Stairs Down (20′)
- West Hallway
- East Hallway
- Trophy Room – DC 12 strength save, -1 strength
- Trophy Room – DC 12 constitution save, -1 constitution
- Trophy Room – DC 12 dexterity save, -1 dexterity
- Trophy Room – DC 12 perception save (wisdom), disadvantage on saving throws
- Trophy Room – DC 12 constitution save, – 10 HP
- Trophy Room – DC 12 dexterity save, disadvantage on ranged weapon attacks
- Trophy Room – DC 12 strength save, disadvantage on melee weapon attacks
- Trophy Room – DC 12 wisdom save, -2 spell attacks
- Trophy Room – DC 12 constitution save, -1 constitution
- Trophy Room – DC 12 strength save, -1 strength
- Trophy Room – DC 12 dexterity save, -10′ movement
- Trophy Room – DC 12 dexterity save, -10′ movement
- Main Chamber – Morrigan’s main chambers. Includes teleportation to hunt observation deck/hunt start (north eastern corner) and in/out of the chamber (south western corner). The teleportation site into 18 is located at 17.
- Hunt Chamber
- Lake
- Cabin
- Woods
- Swamp
- Observation Deck
- Demon Hound Kennels
A.-I. Demon Hound Kennels